EQUIP a blinding charge. FIRE the charge to set a fast-acting burst through the wall. The charge detonates to blind all players looking at it.
EQUIP a seismic blast. HOLD FIRE to increase the distance. RELEASE to set off the quake. dazing all players in its zone and in a line up to the zone.
EQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.
EQUIP a Seismic Charge. FIRE to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone caught in it.